Found in Robotics News & Content, with a score of 28.48
…and partnerships. The Santa Clara, Calif.-based company also announced Omniverse Enterprise, a realistic simulated environment that can be used for entertainment and developing robots, artificial intelligence, and autonomous vehicles. “Omniverse was made to create shared virtual 3D worlds,” stated Jensen Huang, founder and CEO of NVIDIA, during his keynote address. “Ones not unlike the science fiction metaverse described by Neal Stephenson in his early 1990s novel Snow Crash.” “Omniverse is the underlying foundation for all our simulators, including the Isaac platform, and we've added quite a few features,” said Murali Gopalakrishna, general manager for robotics at NVIDIA. “We built the…
Found in Robotics News & Content, with a score of 43.40
…can actually meet and work together in an office. Omniverse This month NVIDIA GTC also took place online, with CEO Jensen Huang delivering his keynote from his own private kitchen. One of the key announcements is Omniverse, a real-time raytraced design environment. Jensen Huang calls it “an open platform for collaboration and simulation.” This is a new platform for editors and viewers to share scenes and models. The content is rendered in raytracing so what you see inside Omniverse—such as light bouncing behavior, reflections, and shadows—is physically accurate. In terms of compute cycle, these features are expensive to generate, so…
Found in Robotics News & Content, with a score of 31.39
…A key part of this vision is the NVIDIA Omniverse platform, which is now in open beta. “This is a platform for collaboration,” Huang said. “It is designed to connect to many worlds like Maya, Blender, Autodesk and others. Omniverse allows designers and creators and AIs using different tools in different worlds to connect in a commons and collaborate.” Omniverse will allow millions of designers to work together in real-time both on-premise and remotely in an NVIDIA RTX-based 3D simulation and collaboration platform that “fuses the physical and virtual worlds to simulate reality in real time and with photorealistic detail,”…
Found in Robotics News & Content, with a score of 22.58
…be powered by NVIDIA GPUs. Image courtesy of NVIDIA. Omniverse for Collaborative Content Creation Forty-four minutes into the keynote, Haung discussed a common problem among filmmakers and 3D content creators. The modelers, the digital painters and the animators are all working on the same sequence, yet there's no digital environment that allows them to collaboratively work on the content at the same time. To fill the gap, NVIDIA wants to offer Omniverse. “[Omniverse] is an open collaboration tool. It works with all major 3D tools,” said Huang. For the purpose of the demo, Huang showed three individuals remotely collaborating in…